THE METHOD
Phase 1: Invention + Ideation
Audience: Collaborative Design Team
Experiential Prototyping’s first phase is the invention process. This stage follows two steps followed by the design brief: (1) the making of a story, and (2) visualizing the story.
Step 1: making of a story
The first step invites the design team to collaborate in the story making process through a multitude of methods that are used to inspire solutions (discussed in detail later on). Yves Behar (April 2005), a product designer, says that “objects should tell a story”. (add presentation citation & show an example) As Behar designs products that tell stories, a Experiential Prototypinger tells stories that inspire the products.The story begins to sculpt a world used to inspire solutions from a collaborative design team. The Experiential Prototyper guides the team in identifying trends in culture, economy, and society, investigating the context, communities, and behaviors, and translating the findings into a new invention. The story is then used to inform the shape of a device, system of objects, or touchable environment according to human behaviors, needs, and relationships from within the context for which the solution is being designed.
Step 2: visualizing the story
The second step is the process of visualizing the story by designing a world in which the inventions would be used. This visualized world is used to see the relationships between people, their devices, and between the devices themselves. In conjunction, it is used to inspire solutions within the design team without rushing to a conclusion (also discussed in detail later on). This encourages collaboration in multi-disciplinary teams and allows room for surprise discoveries within the context of the story.
Phase 3: Evaluation
Audience: Collaborative Design Team + Users
Phase 3: Communication
Audience: Organizations + Investors
Experiential Prototyping’s third phase is to communicate the new invention clearly through the use of user-based and experiential storytelling, which combines interactive tangibles with the story. The new ecology of systems are complex. Not only are they more complex to design, they are more complicated to explain across multiple disciplines and organizations effectively. This phase helps bridge that gap between the idea and explanation before spending resources on building out prototypes. A Experiential Prototyper tells the story that provides the experience of the invention the best, resulting in an experiential, narrative, and tangible prototype. The method is used for three objectives: (1) to guide design teams further in the invention process, (2) to evaluate solutions, and (3) to communicate the concept in an experiential way.
Invent
As the story is being developed, small snippets can be taken and made into interactive scenarios to test out the concept. This method of interactive “social prototyping” (explain this) is used to invent the relationships between people, their objects, and their environments within the context of the story. It is used to identify where the needs are for solutions without yet coming to a conclusion on what the devices are.
Evaluate
Once the relationships are established, devices are added to the snippets and placed in the interactive story, including interactive tangibles that are used to evaluate the experience. The design team uses this method to evaluate the solution so that refinements can be made before building out a more robust experience.
Experience
Once the solution is invented and the story created, a more complete experiential scenario is built to help the design team see the system in its entirety and communicate it to decision-makers within the organization. This audience can include business development, marketers, venture capitalists, and even journalists.